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Plane Particle

Details


Spawns a 2D image (or in other words a plane) as a particle.

Fields


Orientation

Sets which way the particle is facing. These include:

     Facing Camera
         Particle will face towards the camera.

     Velocity Parallel
         Particle will be parralel to it's velocity and will also attempt to face the camera on the free axis.

     Velocity perpendicular
         Particle will face where it's going.

AssetId

Sets which image to display.

DoubleSided

If the image should be displayed on both sides.

*Has an impact on performance
*Most likely not required unless particles are "VelocitPerpendicular"

Sprite Sheet

If a spritesheet is not used then you can set rows, columns and frames to 1.

     Size
     What the total size of the spritesheet in pixels is.

     Rows
     How many rows the spritesheet has.

     Columns
     How many columns the spritesheet has.

     Frames
     How many frames the spritesheet has.