Plane Particle
Details
Spawns a 2D image (or in other words a plane) as a particle.
Fields
Orientation
Sets which way the particle is facing. These include:
Facing Camera
Particle will face towards the camera.
Velocity Parallel
Particle will be parralel to it's velocity and will also attempt to face the camera on the free axis.
Velocity perpendicular
Particle will face where it's going.
AssetId
Sets which image to display.
DoubleSided
If the image should be displayed on both sides.
*Has an impact on performance
*Most likely not required unless particles are "VelocitPerpendicular"
Sprite Sheet
If a spritesheet is not used then you can set rows, columns and frames to 1.
Size
What the total size of the spritesheet in pixels is.
Rows
How many rows the spritesheet has.
Columns
How many columns the spritesheet has.
Frames
How many frames the spritesheet has.